For the life of me I can't figure this out. Please, someone help. I've tried removing all materials in the scene, changing render settings/quality, and porting to a new Maya file.
See below for the Output Window:
****
* Arnold 5.3.1.1 [ab89cffa] windows icc-17.0.2 oiio-2.1.0 osl-1.11.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 optix-6.0.0 2019/06/04 08:43:01
* CRASHED in RaiseException at 00:00:00, pixel (268, -1)
* signal caught: error E06D7363
*
* backtrace:
* 0 0x00007ffc9091808e [ ]
* 1 0x00007ffc9091732f [ ]
* 2 0x00007ffd469cfeea [KERNELBASE ] UnhandledExceptionFilter
* 3 0x00007ffd49744ab2 [ntdll ] memset
* 4 0x00007ffd4972c656 [ntdll ] _C_specific_handler
* 5 0x00007ffd497411cf [ntdll ] _chkstk
* 6 0x00007ffd4970a209 [ntdll ] RtlRaiseException
* 7 0x00007ffd49709fc3 [ntdll ] RtlRaiseException
>> 8 0x00007ffd4690a799 [KERNELBASE ] RaiseException
* 9 0x00007ffd2f8f4880 [VCRUNTIME140] CxxThrowException
* 10 0x00007ffc924a2407 [ ]
* 11 0x00007ffc924a0fd1 [ ]
* 12 0x00007ffc90eeae70 [ ]
* 13 0x00007ffc90eeadaa [ ]
* 14 0x00007ffc9071ffc8 [ ]
* 15 0x00007ffc906f7e3f [ ]
* 16 0x00007ffc906899da [ ]
* 17 0x00007ffc906025c4 [ ]
* 18 0x00007ffc906ed8c1 [ ]
* 19 0x00007ffc90e4deb7 [ ]
* 20 0x00007ffc90e4c906 [ ]
* 21 0x00007ffc90602594 [ ]
* 22 0x00007ffc906ed91e [ ]
* 23 0x00007ffc910c47e2 [ ]
* 24 0x00007ffc909741e0 [ ]
* 25 0x00007ffc9065a9c8 [ ]
* 26 0x00007ffc909699eb [ ]
* 27 0x00007ffc908cdd6a [ ]
* 28 0x00007ffc910a626b [ ]
* 29 0x00007ffc908d087a [ ]
* 30 0x00007ffc910c4292 [ ]
* 31 0x00007ffc9096b6c1 [ ]
* 32 0x00007ffc910d8ad0 [ ]
* 33 0x00007ffc908cd7ce [ ]
* 34 0x00007ffc910a626b [ ]
* 35 0x00007ffc908d087a [ ]
* 36 0x00007ffc910c4292 [ ]
* 37 0x00007ffc9096d535 [ ]
* 38 0x00007ffc90970f40 [ ]
* 39 0x00007ffc907a1c9b [ ]
* 40 0x00007ffc907a1518 [ ]
* 41 0x00007ffc9079d9c0 [ ]
* 42 0x00007ffc9083d1d4 [ ]
* 43 0x00007ffd46ba0e82 [ucrtbase ] beginthreadex
* 44 0x00007ffd49397bd4 [KERNEL32 ]
* 45 0x00007ffd4970ce51 [ntdll ] RtlUserThreadStart
*
* loaded modules:
* 0x00007ffd468d0000 KERNELBASE
* 0x00007ffd496a0000 ntdll
* 0x00007ffd2f8f0000 VCRUNTIME140
* 0x00007ffd46b80000 ucrtbase
* 0x00007ffd49380000 KERNEL32
****
Stack trace:
ntdll.dll!RtlRaiseException
KERNELBASE.dll!RaiseException
VCRUNTIME140.dll!_CxxThrowException
ai.dll!AiIsFinite
ai.dll!AiIsFinite
ai.dll!AiIsFinite
ai.dll!AiIsFinite
ai.dll!AiCameraToWorldMatrix
ai.dll!AiNodeParamArray
ai.dll!AiNodeSetGPULocalData
ai.dll!AiUniverseGetSceneBounds
ai.dll!AiNodeGetFlt
ai.dll!AiIsFinite
ai.dll!AiIsFinite
ai.dll!AiUniverseGetSceneBounds
ai.dll!AiNodeGetFlt
ai.dll!AiIsFinite
ai.dll!AiParamGetDefault
ai.dll!AiLightsPrepare
ai.dll!AiLightsTrace
ai.dll!AiUniverseGetAOVIterator
ai.dll!AiIsFinite
ai.dll!AiUniverseGetAOVIterator
ai.dll!AiIsFinite
ai.dll!AiLightsTrace
ai.dll!AiIsFinite
ai.dll!AiUniverseGetAOVIterator
ai.dll!AiIsFinite
ai.dll!AiUniverseGetAOVIterator
ai.dll!AiIsFinite
ai.dll!AiTrace
ai.dll!AiTrace
ai.dll!AiNodeEntryLookUp
ai.dll!AiNodeEntryLookUp
ai.dll!AiNodeEntryLookUp
ai.dll!AiClosureVolumeEmission
ucrtbase.dll!_beginthreadex
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart
What is in the scene?
Sorry, we can't tell much from that backtrace log. All we know is that you use Arnold 5.3.1.1 and Maya.
Can you post a full Arnold log so we can see what's happening up to and including the crash? See the sidebar for a link to "how to get a log".
And since you crash, enable file logging.
Try upgrading to the latest Arnold (currently 6.0.4.0) in case this crash has since been fixed. Plus, if it's one of the more recent versions of arnold, you can and should submit a crash report which we'll then look at and will help us to fix the crash.
When I use standIns (.ass) it always crashes and gives me the same message when I don't turn off in aistandinShape under Arnold procedural settings "auto instancing". So for me the problem is solved just by unchecking that option.. but I'm pretty sure that that error message can occur for multiple things.