Hi Steve, here is my clay shader network. It uses MtoA but the shaders are the same in C4DtoA. I hope that helps!?
thank you wizard.. whats the function of the triplanar? appreciate your hard work!! no doubt!!!
Np. Triplanar maps the texture without using a UV map, by projecting it from all six sides. That way you can texture many objects quickly without having to use UVs. Be careful if you are animating the object otherwise you will get a swimming texture (use Pref coord space).
Thanks again Lee.. I was wondering though.. it seems like your Clay sculptures have a lot of depth and dimension.. is that because of the displacement maps? I didn't see that in your node setup? Also in general are all arnold setups in Maya translatable to C4d to A? thanks again! Much appreciated.. 🙂