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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How can I make a Shadow Layer with Opacity Maps for Plants

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Message 1 of 3
rgonzalez2197
268 Views, 2 Replies

How can I make a Shadow Layer with Opacity Maps for Plants

My scene have a lot of plants in it, and each of them has their opacity map, I want to make a Shadow Layer to decrease the render time by rendering the non animated objects of the scene in a single frame. The Shadow Matte shader doesn't seem to accept an opacity map like AiStandardSurface, so the shadows doesn't work as they need to. How can I solve this?

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Message 2 of 3
lee_griggs
in reply to: rgonzalez2197

Maybe Render Selection to Texture would work?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
rgonzalez2197
in reply to: lee_griggs

I don't think so... but I don't know If I understand how it would work.

I need this alpha to apply the opacity as a regular material to be able to compose it later because know It's losing shadows. alpha1.PNGalpha2.PNG

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