Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

(URGENT) Geometry cache unabled my mesh rendering

17 REPLIES 17
Reply
Message 1 of 18
gayp
580 Views, 17 Replies

(URGENT) Geometry cache unabled my mesh rendering

HI!

I have a BIG mysterious problem, I have a tree made on speedtree and exported in .fbx with its animation (MCC cache), and I don't know why but the needles are not rendering if its animation cache is enabled. But no problem for the bark mesh!

I can see my leaves with its animation in my viewport. If I unabled the cache, I can see them on my rendering (but they lost their animation of course).

No alpha either in the render with the cache enabled

Primary visibility enabled and no render layer, pb still there in a new scene

test made with another shader, same pb

no opacity map (aistandard shader with just a color constant in the color)

caches exported in the same time from speedtree > two folders (one per mesh), one file .xml and 1 file .mc/frame in each folder, the problem doesn't seems to come from the cache

If I try exporting my tree from speedtree in .abc (format HDF5 or Ogawa) I got a file of 11Go or more!

I am rendering localy (not on renderfarm)


I need to fix this problem really fast, I hope someone can help me...


My softwares:

windows 10, 32 Go RAM

maya 2019.2

MtoA 3.3.0

arnold core 5.4.0.0

Tags (3)
Labels (3)
17 REPLIES 17
Message 2 of 18
gayp
in reply to: gayp

some screens :

7855-05.png7856-02.png7854-03.png

Message 3 of 18
CiroCardoso3v
in reply to: gayp

I use Speedtree as well and stop using fbx animations. I use Alembic and it works without any issues. Also, it is faster exporting Alembic files.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 4 of 18
gayp
in reply to: CiroCardoso3v

For maya do you use the HDF5 format or Ogawa?

Message 5 of 18
gayp
in reply to: CiroCardoso3v

How do you manage creating an epicea for a pretty close view? It was a big challenge for me, I used cards for blocks of needles but it doen't work for a close up view. That's why I got a 4 000 000 polygons model 😞

Message 6 of 18
CiroCardoso3v
in reply to: gayp

HDF5 is a common hierarchical data format, and several tools exist to view and edit HDF5 files.

Ogawa is an Alembic-specific file format available for use as of Alembic 1.5. Ogawa files are on average smaller (by 5-15%) and faster (4× for single-threaded reads, 25× for multi-threaded reads on 8 core systems) than HDF5 files.
Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 7 of 18
CiroCardoso3v
in reply to: gayp

For pine trees, I actually used batched leaves. I got something around the 4 million polygons as well. For a close up you may want to create just part of the tree

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 8 of 18
gayp
in reply to: gayp

Update:

I re-exported my tree from speedtree in .abc (format HDF5) and ... I got a 61Go file, but I was able to import it in maya (I thought it wouldn't working..!) and... I still got the problem :'(

Message 9 of 18
CiroCardoso3v
in reply to: gayp

If you apply one single material to the entire tree, do you see the needles? I use 3ds Max and I honestly never had that issue.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 10 of 18
gayp
in reply to: CiroCardoso3v

I just tried, no needles 😞

Message 11 of 18
CiroCardoso3v
in reply to: gayp

Can you export just one branch for me to try in 3ds max? Maybe just 2 or 5 frames.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 12 of 18
gayp
in reply to: CiroCardoso3v

ok !!

Message 13 of 18
gayp
in reply to: gayp

Message 14 of 18
CiroCardoso3v
in reply to: gayp

It works fine here. 7848-pine.jpg

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 15 of 18
lee_griggs
in reply to: gayp

Working for me.

7860-1597135769349.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 16 of 18
CiroCardoso3v
in reply to: lee_griggs

Maybe is the way he is importing the mesh. You used a Arnold Standin perhaps that is the difference.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 17 of 18
lee_griggs
in reply to: CiroCardoso3v

Right. Information about exporting and importing .ass files as stand-ins can be found here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 18 of 18
gayp
in reply to: gayp

Hi! I didn't used standin for my tests, @Lee Griggs I don't see the needles in your image and @Ciro Cardoso I don't understand why it works for you ! ^^"

Anyway, I used maya renderer, for my branches that will be in defocus it will be enough 😕


Thank you very much for your help guys!!

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report