HI!
I have a BIG mysterious problem, I have a tree made on speedtree and exported in .fbx with its animation (MCC cache), and I don't know why but the needles are not rendering if its animation cache is enabled. But no problem for the bark mesh!
I can see my leaves with its animation in my viewport. If I unabled the cache, I can see them on my rendering (but they lost their animation of course).
No alpha either in the render with the cache enabled
Primary visibility enabled and no render layer, pb still there in a new scene
test made with another shader, same pb
no opacity map (aistandard shader with just a color constant in the color)
caches exported in the same time from speedtree > two folders (one per mesh), one file .xml and 1 file .mc/frame in each folder, the problem doesn't seems to come from the cache
If I try exporting my tree from speedtree in .abc (format HDF5 or Ogawa) I got a file of 11Go or more!
I am rendering localy (not on renderfarm)
I need to fix this problem really fast, I hope someone can help me...
My softwares:
windows 10, 32 Go RAM
maya 2019.2
MtoA 3.3.0
arnold core 5.4.0.0