question

Abdelrahmen Abouzeid avatar image
Abdelrahmen Abouzeid asked ·

How to scale multiple c4d noise nodes at once

I have multiple c4d noise nodes that are multiplied together in a layer_rgba node. i want to scale the outcome of these nodes on the object. is there a node that i can put after the layer_rgba node to globally scale that outcome of those noise nodes instead of going into each one and changing parameters?

I made a simpler scene to illustrate the point, with just 2 c4d noise nodes multiplied.

I tried a triplananer node but i guess it doesn't work with procedural textures?

I also tried clicking on the texture tag and adjusting the tiles and length, but if i up the tiles from 1 to 2 the length just goes from 100% to 50% automatically and i get no change in the look.


Thanks in advance

arnoldshaders
noise.jpg (264.2 KiB)
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1 Answer

· Write an Answer
Peter Horvath avatar image
Peter Horvath answered ·

You can connect a value shader (since C4DtoA 3.0.2) to the scale of both noises.


value-shader.png (35.0 KiB)
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.