I have multiple c4d noise nodes that are multiplied together in a layer_rgba node. i want to scale the outcome of these nodes on the object. is there a node that i can put after the layer_rgba node to globally scale that outcome of those noise nodes instead of going into each one and changing parameters?
I made a simpler scene to illustrate the point, with just 2 c4d noise nodes multiplied.
I tried a triplananer node but i guess it doesn't work with procedural textures?
I also tried clicking on the texture tag and adjusting the tiles and length, but if i up the tiles from 1 to 2 the length just goes from 100% to 50% automatically and i get no change in the look.
Thanks in advance