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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Arnold Scatter Object and vertex maps - how does it work?

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Message 1 of 8
peter.fagerberg
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Arnold Scatter Object and vertex maps - how does it work?

Hi! In the documentation for the new Scatter Object in C4DtoA it says that you can use vertex maps to control (restrict) the surface distribution. Unfortunately, it doesn't say how so I was wondering if anyone could give me a pointer? I've tried a gazillion ways and just can't get it working... Thanks!

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Message 2 of 8

Hmm, indeed, does not seem to work. I will take a look and fix it in a next release.

Message 3 of 8

Thanks Peter! If you're dwelling into the code I have one more cosmetic fix if you have the time:

  1. When you reference Custom Shapes (instead of just Child Objects), and you happen to delete one of those shapes, C4DtoA crashes immediately.

I must say I'm really impressed with the new Scatter object - I can suddenly plant thousands of LOD0 pine trees all over the place and it just works. Very well done!

Message 4 of 8

Thanks, I reported both bugs. If you find anything else, just let me know.

Message 5 of 8

The reported issues are fixed in C4DtoA 3.1.0.2.

Message 6 of 8

Wow! Pretty much useless to other users who might struggle with the same issue...

Message 7 of 8

How is it useless? Get the latest C4DtoA, paint a vertex map, and use it with Scatter.
c4dtoa-scatter.png



// Stephen Blair
// Arnold Renderer Support
Message 8 of 8

It was useless, until you kindly answered the original OP's question. Thus future-proofing it for any other users who may have the same question. Before you answered it however, there was absolutely no answer to the original question at all, hence the "useless".

Anyway, many thanks, I do appreciate your response.

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