Perfume bottle render creates dark bits even with very high refraction/reflection depth ( 64 )
Testing it in a simple setup, raydepth doesn't seem to have a real effect on the result.
Can you upload a scene/.ass file somewhere?
Anyone any useful ideas ?
Of course -.-
Total raydepth is 1024 , transparency up to 512 , refelection up to 256 yet I still see black part in the glass , even if I test it with pure white environment color.
Have you increased the total_ray_depth too? Images would be useful (see right text).
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