Community
Arnold for Houdini Forum
Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

houdini normal map show mark

20 REPLIES 20
SOLVED
Reply
Message 1 of 21
nezgro79
2220 Views, 20 Replies

houdini normal map show mark

hi! I start with houdini and arnold coming from c4d when I reimnporte my scene and my shader in houdini I have a little problem with the normal map that I don't have on c4d. Under houdini the normal map works but lets appear the cutting of the uv and it is really very visible how can I do to get the same rendering as under c4d i. e. without these marks? there must be something I'm doing wrong.

render c4d https://vimeo.com/250426574

737-capture-decran-2018-01-11-a-041609.png

736-capture-decran-2018-01-11-a-041547.png

Tags (1)
Labels (1)
20 REPLIES 20
Message 2 of 21
nezgro79
in reply to: nezgro79

if i make my render whit render man i dont have this problem

Message 3 of 21
nezgro79
in reply to: nezgro79

nobody can help me ?

Message 4 of 21
nezgro79
in reply to: nezgro79

Hello whit naother object i have te same problem, but no on c4d or whit an other software render please somebody ?

752-capture-decran-2018-01-15-a-205016.png

Message 5 of 21
nezgro79
in reply to: nezgro79

Please anyone or someone on the staff ?

Message 6 of 21
frederic.servant
in reply to: nezgro79

What are the settings of the normal map shader in C4D?

Message 7 of 21
nezgro79
in reply to: nezgro79

Hello thank you for your time on c4d i have this setting. on houdini if i make a render whit this texture on renderman i dont have this problem but i prefer arnold

819-capture-decran-2018-01-22-a-212956.png

Message 8 of 21
julian.hodgson
in reply to: nezgro79

Can you make sure that the options have the same values as C4D (it looks like you have Invert Y on in HtoA but not in C4D), also check "color to signed".

Can you also try to turn on Smooth Derivatives in the Subdivision tab of the Arnold Properties on your object node?

Message 9 of 21
nezgro79
in reply to: nezgro79

I have the same result 😞

825-capture-decran-2018-01-23-a-115626.png

824-capture-decran-2018-01-23-a-115747.png

823-capture-decran-2018-01-23-a-115828.png

Message 10 of 21
frederic.servant
in reply to: nezgro79

Is it the same Arnold version on C4D and Houdini? Can you export an .ass file in C4D and in Houdini and send them to us so we can examine the differences?

Message 11 of 21
nezgro79
in reply to: nezgro79

yes how i make it ?

Message 12 of 21
lee_griggs
in reply to: nezgro79

C4DtoA HtoA

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 13 of 21
nezgro79
in reply to: nezgro79

Ok for c4d but for houdini its to difficult for me i put the ass file for c4d and the houdini project file

http://www14.zippyshare.com/v/7qUcDtiP/file.html

http://www14.zippyshare.com/v/XsiD573q/file.html

Message 14 of 21
julian.hodgson
in reply to: nezgro79

Thanks for the files. The houdini project is missing houdini/the wolf/rhino/mesh/mesh.obj - can you also provide this please?

Message 15 of 21
nezgro79
in reply to: nezgro79

Yes ! im sorry i upload it

Message 16 of 21
nezgro79
in reply to: nezgro79
Message 17 of 21
julian.hodgson
in reply to: nezgro79

It looks like you have a discontinuity in your uv coordinates where you are seeing the seam. Arnold will use the uv coordinates to create the tangent space in which to apply the normal map (https://support.solidangle.com/display/A5AFMUG/Normal+Map)

Try to model your uv coordinate seams along the open boundaries of the mesh to avoid this problem.

870-screen-shot-2018-01-25-at-141820.png

872-screen-shot-2018-01-25-at-141832.png

Message 18 of 21
nezgro79
in reply to: nezgro79

Ok but why not in c4d?

Message 19 of 21
nezgro79
in reply to: nezgro79

I need to re make all of my work or convert the normal in displace

Message 20 of 21
nezgro79
in reply to: nezgro79

Actually, I don't understand how I have to make it work? Do I have to fold out again and leave more space between each part? You know why the c4d arnold doesn't have that worry? If there's one really boring thing about the 3d, it's the uvs.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report