Dear
If anyone can help me then it will be great. I need a bump effect in 3ds max .
Please see this below image I need to get same effect in 3ds max (actual image)
However in 3ds max I am getting same effect but not able to change the color
If I am giving Bump effect I am getting the color what i need but effect is not same.
Please help me to solve this issue
Hi Deepu,
You need to connect the bump map to a Bump2d map node and not the Normal map node.
Where is the color supposed to come from? In your screenshots, there's no color. For example, base color is white.
Dear Stephen,
I need to show ICE Grey color (G30) almost white color but my problem bump is not seen in the white color properly.
It's not clear what your issue is. Why are you using bump as color? You need to use a color or a texture map for base_color.
Ok. You showed an orange color and it sounded like that's what you wanted.
Anyways, the bump shader has parameters, did you try adjusting them? What are the settings?
Maybe post an example scene.
Sir,
I need to get a output as show in the original picture (orange color). When i given as bump i am not getting any effects but when i give as base color texture is coming correct. How it will work, can you please explain
Can you upload the scene/textures somewhere?
Here is what I get using a bump2d. Base_color = orange. The skydome light has no color map or HDRI so it is flatly lit. How did you render the top image? With Arnold? What lighting? The bump is going to look different according to the lighting in the scene. If the Arnold light does not match your original lighting then the bump will not look the same.