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3ds Max Arnold Bump effect is not getting

16 REPLIES 16
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Message 1 of 17
deepu2014
479 Views, 16 Replies

3ds Max Arnold Bump effect is not getting

Dear

If anyone can help me then it will be great. I need a bump effect in 3ds max .

Please see this below image I need to get same effect in 3ds max (actual image)

8055-1598941900650.png


However in 3ds max I am getting same effect but not able to change the color

8056-1598941980436.png


If I am giving Bump effect I am getting the color what i need but effect is not same.


8057-1598942045972.png


Please help me to solve this issue

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16 REPLIES 16
Message 2 of 17
CiroCardoso3v
in reply to: deepu2014

Hi Deepu,


You need to connect the bump map to a Bump2d map node and not the Normal map node.


https://docs.arnoldrenderer.com/display/A5AF3DSUG/Bump2d

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 3 of 17
deepu2014
in reply to: CiroCardoso3v

Dear Circo,

I updated with Bump 2d but still same. Please help me.


8059-1598947944638.png

Message 4 of 17
deepu2014
in reply to: deepu2014

Can anyone help me to solve my issue

Message 5 of 17
deepu2014
in reply to: deepu2014

Please anyone can help me. I need bump and color in the above image. I don't know to whom i will ask

Message 6 of 17
Stephen.Blair
in reply to: deepu2014

Where is the color supposed to come from? In your screenshots, there's no color. For example, base color is white.



// Stephen Blair
// Arnold Renderer Support
Message 7 of 17
deepu2014
in reply to: Stephen.Blair

Dear Stephen,

I need to show ICE Grey color (G30) almost white color but my problem bump is not seen in the white color properly.

8072-1598960851007.png

Message 8 of 17
lee_griggs
in reply to: deepu2014

It's not clear what your issue is. Why are you using bump as color? You need to use a color or a texture map for base_color.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 9 of 17
Stephen.Blair
in reply to: deepu2014

Ok. You showed an orange color and it sounded like that's what you wanted.

Anyways, the bump shader has parameters, did you try adjusting them? What are the settings?

Maybe post an example scene.



// Stephen Blair
// Arnold Renderer Support
Message 10 of 17
deepu2014
in reply to: Stephen.Blair

Dear Stephen,

Please see the attached image. You can see the parameters.


8074-1598965624451.png

Message 11 of 17
deepu2014
in reply to: lee_griggs

Sir,

I need to get a output as show in the original picture (orange color). When i given as bump i am not getting any effects but when i give as base color texture is coming correct. How it will work, can you please explain

Message 12 of 17
lee_griggs
in reply to: deepu2014

Can you upload the scene/textures somewhere?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 13 of 17
deepu2014
in reply to: lee_griggs

Dear Lee,

Please find the attached file for your review. I made as a Zip file

8075-1599022139842.png

For Test file.zip

Message 14 of 17
lee_griggs
in reply to: deepu2014

No textures?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 15 of 17
deepu2014
in reply to: lee_griggs

Sorry Sir,

I forget, attaching the textureorangetexture.jpg

Message 16 of 17
lee_griggs
in reply to: deepu2014

Here is what I get using a bump2d. Base_color = orange. The skydome light has no color map or HDRI so it is flatly lit. How did you render the top image? With Arnold? What lighting? The bump is going to look different according to the lighting in the scene. If the Arnold light does not match your original lighting then the bump will not look the same.


8065-1599131608741.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 17 of 17
deepu2014
in reply to: lee_griggs

Sir, I will try. Thanks a lot for your feed back

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