Nothing I try will allow the aiToon Rim Light attribute to show through transparent objects (i.e. a toon shaded object seen through a window). I've tried the Transmission attribute in both the Standard Shader and the aiToon shader with no luck. In the pic I provided, you can see the Rim Light stops at the border of the transparent object (on the right) and doesn't show through. Also, I can't get the Rim Light to show up in reflections (object on the left), although I'm not entirely sure it would, if the effect is only meant to be seen from the camera.
Any suggestions as to what I'm doing wrong or is this a bug? Thanks.