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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Speedtree v8 Alembic growth export render problem with arnold

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hadi.cg84
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Speedtree v8 Alembic growth export render problem with arnold

Hi there, I have a serious problem with rendering Speedtree growth Alembic export to maya. The tree trunk renders correct but the leafs don't render at all.

Is there any solution?

It would be appreciated if someone answers my question,I'm in the middle of a project and the deadline is close.

P.S : the alembic file renders correctly in other engines in maya ( redshift, maya software)

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teddude75
in reply to: hadi.cg84

Hello,

Make sure that your using the Arnold shaders with all the opacity settings. (an alpha is connected to the leaf shader, in the file node, set color management to raw and alpha is luminance, and the object opacity is uncheck)

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