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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiStandard surface transmission problem

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1181201930
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aiStandard surface transmission problem

8097-screenshot-275.png

Hello im creating this material for my glasses by using aistandard surface but when i set the the transmission to high which suppose to resulting looking like glass, it becomes black like this

the glass and the frame of the the glasses are two separate mesh btw. How do i fix this??

I even tried using a different aistandard but it still end the same way

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lee_griggs
in reply to: 1181201930

It works fine for me. Have you adjusted the ray_depth settings? Btw, why aren't you using toon for the glasses?

>the glass and the frame of the the glasses are two separate mesh btw. How do i fix this??

Mesh-> Combine


8099-1599463183607.png

Lee Griggs
Arnold rendering specialist
AUTODESK

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