I made a bush with a bunch of leaves. I'm able to export it as an .ass and scatter many copies on a terrain with these nodes:
1. arnold_procedural (to browse the .ass file)
2. Instance (to place those .ass onto my scattered points)
One thing I'm missing is how to change the color of each instance. How can I use a float attribute (like f@myRandValue) from my scattered points to affect the shader of each instance?
I was already using the UserColorRGB to have random leaf colors on one bush, but I don't get how to change the colors per instance.