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Hey,
This is a snapshot of the IPR in wireframe debug shading mode.
My geo has basically one polygon per side and I am trying to subdivide in the arnold tag with linear subdivision to keep the hard edges. Somehow I get these weird bending effects that look like C4D phong errors. What is it and how do I get rid of it?
Thanks!
Can you upload the geo scene somewhere so that we can test it?
Seems like there's a problem in the plugin with the normals in linear subdivision mode. Will be fixed in the next release.