Hi,
in a rendered sequence some jumping white spots appeared on a surface that has specular reflection (concrete wall).
How do i get rid of this white spots that are jumping from frame to frame. Is that due to low samples or a specular issue? Obviously these jumping spots can only be seen in a fully rendered sequence. Is there any way to detect those issues before rendering?
If you toggle the attached images you get the effect that can be seen in the animation.
Any help is much appreciated. Thanks!