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Adam Chabane avatar image
Adam Chabane asked ·

[HtoA 4.0.0] Standard Surface Shader "Base Weight" - Why is it 0.8 by default?

Hello, I tried looking for a definitive answer but could not find one to the question: Why is the "base weight" 0.8 by default? The arnold documentation does not specify the importance of base weight, is it 0.8 because that is physically accurate or other reason?


Thanks

Adam


arnold5standard surfacepbrphysically based
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1 Answer

Lee Griggs avatar image
Lee Griggs answered ·
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