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About arnold multi-Tile workflow & makeTx textures in max

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Harlyo
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About arnold multi-Tile workflow & makeTx textures in max

Hello everyone , just got a quick question and need some help with it am really stuck and dont know what to do , so i got a scene am working on and it was rendering very slow so i disabled the textures then it rendered a lot faster so i decided to convert all the textures to Tx and also convert all 3ds max legacy bitmaps to arnold image so it could work with the Tx files , i cant find a way to make it work on multi tiled uv assets , can anyone recommend a solution to this a way to combine the maps using arnold image so it would match the proper uv tile !! , thanks in advance

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Message 2 of 3
pproestos
in reply to: Harlyo

Can you upload something, at list me I didn't understand well..

Message 3 of 3
Stephen.Blair
in reply to: Harlyo

multitile is a legacy 3ds Max shader.

Instead of using multitile, do it like this:

https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to...



// Stephen Blair
// Arnold Renderer Support

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