I am sick of the poor or missing support for MaxToA. How about more tutorials related to MAX? I don't want to see Maya or C4D tutorials - which use different interfaces and sometimes methods. I certainly don't want the explanation on the user manual to say the blending modes "emulate all of Nuke and Photoshop's modes" - FYI if I am using 3ds MAX, a reference to Nuke is most likely useless.
https://docs.arnoldrenderer.com/display/A5AFMUG/Layer+RGBA is one of the worst help pages I have ever read for helping someone unfamiliar with how something functions. How about attaching some real-world shader tree examples and explanations, maybe even a tutorial???
After 2 hours of searching I found something helpful, but of course Solid Angle had nothing to do with it:
Does Autodesk really own you? If so, why is the MaxToA support so poor? You are hindering the adoption of Arnold by MAX users. To network render noice.exe denoising, I had to write my own python to segmented batch file script. I bet one your coders could have written and published it in 3-4 hours. And your licensing process...
Sincerely,
Annoyed