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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Lens shader development

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Anonymous
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Lens shader development

Hi all!

I hope you're all safe and well.

So. I'm looking to re-render a short film in Arnold for a very specific, dome (ish) theatre screen.

In the past the wonderful Marc-Antoine Desjardins helped us out with the development of his Obq_KettleUVStereoLens shader. But it's now pretty old and he's a busy man so I'm looking for anyone who might be able to help us develop this for MtoA (3.1.2.1).

If you think you might be interested please do give me a shout here or at jan@redstar3d.com.

Thanks!

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lee_griggs
in reply to: Anonymous

@Zeno Pelgrims has been working on a lens shader. Maybe he would be interested.

Lee Griggs
Arnold rendering specialist
AUTODESK

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