Hey everyone,
I just had a problem when my custom operator is loaded in Maya. I've created this op like a new custom shader but I need that for dealing with some materialX stuff in my scenes.
I've followed the Arnolg guide for that and seems like I've doe everything I needed for creating my own shader in Arnold/MtoA, but every time Maya/MtoA trying to load it it will send this error:
00:00:00 885MB WARNING | [metadata] (/usr/autodesk/arnold/maya2020/shaders/myCustomNode.mtd:3) Node entry does not exist
Do you have any thoughts about that? Thanks in advance.