Community
Arnold for Katana Forum
Rendering with Arnold in Katana using the KtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold GPU borked / Support Ampere GPU / Light blocker unsupported

8 REPLIES 8
Reply
Message 1 of 9
valentin_n
446 Views, 8 Replies

Arnold GPU borked / Support Ampere GPU / Light blocker unsupported

Hi,

after an upgrade to an RTX 3090, i decided to give another go to arnold GPU on my current project, problem is, i'm using light blockers and even though it says in the doc that it is supported, it does not seems to be working on my end.

I've copied the AGS node i'm using on CPU and only enabled GPU, so values are the same on the ray depth and AA/AAA sampling. Yet the GPU render looks like there's only one if not two lights actually working and the result is drastically different...

I'm running Katana 3.6v2 with KtoA 3.0.4.3, GPU drivers are the latest Nvidia Studio ones. In sum, everything seems up to date.


Arnold_GPU.pngArnold_CPU.jpg

Labels (2)
8 REPLIES 8
Message 2 of 9
pal.mezei
in reply to: valentin_n

Hi!


I was unable to reproduce the issue, but I'm on an old GPU. Light blocker is just regular code, it should not be affected much by GPU hardware.

Could you please send us a scene to reproduce the issue? Are you using the 456.38 driver?

Message 3 of 9
valentin_n
in reply to: valentin_n

Hi Pal,

Yes i'm running the 456.38 driver.


About the scene i can send you the project if want/like.

Message 4 of 9
valentin_n
in reply to: pal.mezei

Here's the download link to the project. You just have to rebake the KLF and everything should be working right away.

https://we.tl/t-dqBVBJCRQO

Cheers


project files

Message 5 of 9
pal.mezei
in reply to: valentin_n

"project files" is non-clickable and there is no URL associated, not sure what's going on. Can you please double-check that the link is correctly formatted?

Message 6 of 9
valentin_n
in reply to: pal.mezei

Updated the comment with the full link, should be good

Message 7 of 9
pal.mezei
in reply to: valentin_n

Got it, thanks!

Message 8 of 9
pal.mezei
in reply to: valentin_n

Hey!


Sorry for the lack of replies, we were busy with the 6.1 release. Just wanted to let you know that this wasn't forgotten.

Message 9 of 9
valentin_n
in reply to: pal.mezei

Hey, no worries i figured there was something 😉 Quick update, with 3.1.0.0, one of the twoi shot from the file i've sent you won't render on GPU while it was working prior the upfate. Also, for whatever reason, i have a HUGE loss in light/bounces between CPU and GPU engine (with light blocker totally removed to avoid the behavior reported previously).


Cheers.


gpu-crash-log.png
lightbounces-loss.png

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report