Hello, would it be possible to have an option of polygonal render region in addition of rectangle? It would simply render all buckets which intersect with polygon area. Render selected in beta looked good, this could however be very sweet quick option.
Would you like to see this feature in the IPR or also in final render? Not sure how you would setup this for final render, but it should be doable in the IPR.
could be both, I reckon if you managed to render selected object/materials in final render rendering only certain buckets would seem to be even easier.
Rendering part should be fine. It' more like about how do you define the polygonal region in a user friendly way. Maybe a tool where you can draw the region in the viewport and that's converted to the actual render resolution.
I was thinking about expanding current UX. Render region could have rectangular and polygonal mode. In polygonal mode clicking line between two points creates new point, selecting one and hitting del or backspace removes it.