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Display Memory usage or allocation in MtoA/MAXtoA Renderview?

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ACCCC
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Display Memory usage or allocation in MtoA/MAXtoA Renderview?

So since i'm not sure how Arnold GPU actually handles VRAM i don't know if this is doable but i think it would be a good feature if users could monitor VRAM usage/allocation without the need to utilize third party software like GPU-Z or MSI Afterburner, while at the same time offer a reliable realtime feedback on avaliable/lack of texture/shader cache.

Does arnold calculate and allocate the amount of VRAM it actually needs?

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