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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Installing trial license using linux cli

3 REPLIES 3
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Message 1 of 4
or_p
334 Views, 3 Replies

Installing trial license using linux cli

I'm trying to create a docker image for rendering. I want to make sure it works before I purchase full license.

How do I install a trial license for arnold on linux using shell/command line?


Example of a Dockerfile:


FROM mottosso/maya:2020sp1
RUN wget https://www.arnoldrenderer.com/dynamic_resources/product_downloads/3502/files/MtoA-4.0.4-linux-2020....
RUN chmod a+x MtoA-4.0.4-linux-2020.run
RUN ./MtoA-4.0.4-linux-2020.run silent


I'm using maya.cmds.arnoldRender

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: or_p

The license does one thing only: remove the watermark. You don't need a license to confirm that Arnold works.

But if you want to confirm that the licensing works, then you need to sign in to get a trial license. And to sign in you need to use the Arnold License Manager, and that requires a UI.

Perhaps you can do some sort of X forwarding?


But if you intend to buy the more expensive network licenses, not single-user licenses, then that won't confirm whether network licensing works. Although there's no reason it shouldn't, people use the Autodesk network license manager on all kinds of machines and instances.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
or_p
in reply to: Stephen.Blair

I'm working on a large short term project where I might need to run several render nodes in parallel and I want to make sure I can install licenses.


If I purchase a single user subscription is there a way to install it without ui?

Message 4 of 4
Stephen.Blair
in reply to: or_p

No, there has to be a UI.
One user told me: "I can set up ssh X-Forwarding to do the sign-on, that is not an issue", but that's not officially supported or tested.



// Stephen Blair
// Arnold Renderer Support

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