Hello everyone!
I have a workflow question regarding how to properly use UDIMs with mtoa.
Right now I have a character which has 5 UDIM tiles, like this:
Now I need to to some adjustments in the shader using aiLayer which uses a mask.
But in this case I would only need the mask and adjustments to happen on the 1001 tile, since it is makeup on the head. If I just apply it, the maks obviously repeats over the entire body, so is there a way to specify a specific UDIM tile to be used? Of course I could just create further black smaller textures so the mask uses the UDIM format as well but that seems to produce a lot of useless data and is not really nice to handle. Is there any good way for doing it?
Thought I could do it through the "explicit tile" UV tiling mode, but it is still repeating to the arm and other areas.
Thanks for the help!