Hello,
I'm using the Shadow/Matte material inside of 3DS Max and trying to get get the alpha of the image to display the shadow as a transparency. Image 1 is the building that I'm rendering out. Image 2 is currently how the alpha gets rendered out with the shadow being fully opaque. Image 3 is what I want to achieve with the shadow.
This is the material settings I have for the ground plane.
Any help would be appreciated.
Solved! Go to Solution.
Solved by madsd. Go to Solution.
Control the contribution to the alpha on the matte closure not the shader.
We've run into some issues with using this approach. Some of our objects extend below the ground plane. Since it's being set using transparency the part of the object below the ground should not be viewable but is showing up. I've attached an image. 1 is the render with the object extending below ground. 2 is the bottom part of the object below ground that shouldn't be showing up. 3 is a viewport view inside of Max with a low angle. 4 is how the alpha should look. Is there something I'm doing incorrectly or is there another solution?
https://docs.arnoldrenderer.com/display/A5AF3DSUG/Clip+Geo
Use the clip geo closure, it will automatically cap off anything inside it.
Here the box is cut dispite it is nested into the ground and the alpha shows a clean result. Note you need to add an Arnold properties modifier on the clip box and disable shadows so they dont translate to your alpha.