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When I apply a default surface shader material to an object, it's appearing transparent. Is this default behavior? What am I doing wrong if I want the Standard Surface Shader to appear completely opaque?
This is what I get with the default standard_surface shader. Are you using the latest build?
Is transmission_weight 0 and opacity: white?
Figured it out. Ended up being the Arnold Color Management Settings for OCIO not set correctly. Once I fixed that, everything worked as anticipated. Thanks again!