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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Camera error: invalid camera matrix

4 REPLIES 4
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Message 1 of 5
amyzhao97
3209 Views, 4 Replies

Camera error: invalid camera matrix

Ran into an issue when I tried importing an alembic cache camera and tried running a render.

The script editor reads:

# Error: ShotCam_10_16_Shape2020: invalid camera matrix (zero determinant) #


The render shows up as black noise. Currently using Maya 2019 and MtoA 3.1.2

What's strange is I checked the graph editor in the original file with the animated camera and everything looks fine. As soon as I copy those keys onto a new camera that i create, it also becomes buggy.


Camera looks fine in the viewport, just doesn't want to cooperate when I try to render or preview IPR.


Anyone else run into this issue?

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4 REPLIES 4
Message 2 of 5

Yes, for a while we encountered that daily and switched to fbx for cameras for a period. There really wasn't any logic to it and some abc caches that worked fine the day before just stopped working, sometimes switching cameras in the IPR just did the trick to get it working again, sometimes cameras were basically left broken forever. It was annoying as hell and happend with alembic caches from Nuke, Houdini, you name it. Never found a fix, never found a source for the bug, and didn't feel like spending much time investigating such an obvious issue since well… as soon as you used alembic caches you would encounter that one sooner or later. I don't know a single Maya/Arnold user who uses abc regularly that hasn't encountered this at one point or another. It hasn't happened in a while though so I just assumed whatever was broken was fixed. Encountered this in 2018, 2019 and maybe even in vanilla 2020 without updates. But yeah, wouldn't be surprised if that one just showed up again one day out of the blue.

Message 3 of 5
jon.speer
in reply to: amyzhao97

Did you find a fix for this? I am also running into the issue.

Message 4 of 5
Anonymous
in reply to: amyzhao97

Is the scale of the camera something other than 1? Or if it's been grouped and the group has been scaled? I've found that Arnold doesn't like camera's that have been scaled. I get around this by making a new camera and parent constraining it to the original camera, so it's scale remains at 1.

Message 5 of 5
eliel.gvs
in reply to: Anonymous

Thanks, that's works for me.

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