I would assume it would be easier to composite the fog separately?
Thanks for the solution suggestions.
The scene I'm working on now has a background and objects.
The objects need to be switched and rendered in three cases.
I'm going to render only the objects in each case since the background will not change.
When I do that, the alpha of the fog gets in the way of rendering the object only.
Surely it might be a good idea to render the fog separately, or to render the object's mask separately and process it later.
But I'd like to know if there is a smarter way to disable fog alphas, if it exists.
Maybe in render settings, diagnostics, feature overrides, ignore atmosphere