I'm trying to build a crosshatch look to my renders using Arnold.
I copied the code to an OSL node in Maya and it doesn't seem to work properly.
Basically, I'm looking for a way to scatter a bunch of sketch textures at random positions and rotations on a surface and drive their color with a lambert utility node.
Having an alpha calculated for each texture is cool but even a multiplication operation will do the trick for me.
I would appreciate any advice :)