Hi everybody,
I'm trying to build a crosshatch look to my renders using Arnold.
I recently found this Arnold OSL shader for max by Lee Griggs:
https://arnold-rendering.com/2020/03/31/ramdombitmap-osl-by-zap-andersson/
I copied the code to an OSL node in Maya and it doesn't seem to work properly.
Basically, I'm looking for a way to scatter a bunch of sketch textures at random positions and rotations on a surface and drive their color with a lambert utility node.
Having an alpha calculated for each texture is cool but even a multiplication operation will do the trick for me.
I would appreciate any advice 🙂
Thanks!
Nimrod
https://www.youtube.com/watch?v=h1ue5qJAjXI
Thanks so much for answering!
I saw that tutorial but that's not quite the effect I'm looking for.
There's a c4d hatch shader that gets the work done but it doesn't calculate bounce lights and is generally kind of limited to 1-2 light sources before it breaks.
https://www.youtube.com/watch?v=y8tq0tDh7mU&t=618s&ab_channel=Cinema4DbyMaxon
Also, there's this guy:
https://www.youtube.com/watch?v=UfKJ14eF7Ok&ab_channel=ZenoPelgrims
Who managed to get the effect with c++.
Figured there must be an easier way 🙂
Thanks again,
Nimrod
You could try the randombitmap.osl shader.
Did you try the randombitmap.osl shader?