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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Duplicating Objects crashes

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Message 1 of 7
jankarl.exe
257 Views, 6 Replies

Duplicating Objects crashes

Holding Ctrl + Dragging a not so dense mesh would make c4d lag for some time, if it was a dense "sculpt" it would crash

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c4dtoa (whatever the newest version is)

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6 REPLIES 6
Message 2 of 7
lee_griggs
in reply to: jankarl.exe

What does the log file say?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 7

Unfortunately I'm not able to reproduce the lag or crash. Do you experience the same in a basic new scene? Do you have the same problem in previous C4DtoA releases (e.g. 3.1.0)?

Message 4 of 7
jankarl.exe
in reply to: jankarl.exe

"Do you have the same problem in previous C4DtoA releases" I didn't think so.

"Do you experience the same in a basic new scene? " that was a new scene the one I sent, it crashed before so I was looking for anything that made it crash and found out it was the mesh, just thought it was the deformers or something, I also found that using procedurals seems to do the trick, it's pretty reasonable for a 5 billion polygons

Actually this version seems to crash more often (probably because I keep pressing imagers while ipr is running) there's also this bug, not too sure if it was just the new update, but when I delete an object it would remain in the ipr, though if I do the same with polygons it would work I don't even know it's pretty inconsistent


Message 5 of 7

"when I delete an object it would remain in the ipr"

That's a bug indeed in this latest build which will be fixed in an upcoming bugfix release. I also noticed some issues with imagers which may explain your other crashes.

Not sure what's with the mesh duplication though, still can't repro.

Message 6 of 7

The issue with the IPR not updating after removing an object should now be fixed in C4DtoA 3.2.0.1. Not sure if it solves the original crash, since I was not able to reproduce it. Please give it a try and let me know. Thanks.

Message 7 of 7
jankarl.exe
in reply to: jankarl.exe

For some reason the update also fixed the imagers problem, thanks so much peter!

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