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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Why a flat shader behave as an emission shader Arnold c4d

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Message 1 of 6
Simone_Cherchi
243 Views, 5 Replies

Why a flat shader behave as an emission shader Arnold c4d

I have created a shader in Arnold using a flat node, already before I give it any colour the preview of the shader seems to enilight the surrounding floorscreen-shot-2020-11-10-at-13509-pm.png

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Message 2 of 6
lee_griggs
in reply to: Simone_Cherchi

If you don't want to see any bounced light, reduce diffuse_ray_depth to 0 or use a ray_switch shader.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
Simone_Cherchi
in reply to: lee_griggs

Thanks for the answers, but if you are referring to the ray depth in the render setting then it would effect the whole rendering in my scene, is there a way to stop the bouncing only on this shader?

Message 4 of 6

PS. in this moment I don't have a scene with this particular problem but it happened before, so I would like to find out how to solve the problem

Message 5 of 6
lee_griggs
in reply to: Simone_Cherchi

Yes, ray_switch.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 6
Simone_Cherchi
in reply to: lee_griggs

Thanks!

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