Hi there,
I've been following this tutorial on an Infection / Growth system within Houdini; and the teacher is using Redshift. I believe Arnold is capable of doing the same thing here, but essentially they are using a layered shader in Redshift to switch between two materials once an object gets displaced; in this case a displacement occurs and slowly encompasses the entire surface of the object, and the displacement is one texture while the non-displaced geometry is a different one.
I'm sure there is a simpler way to explain this, and the tutorial does a fantastic job, but I can not seem to get the arnold equivalent nodes to behave similarly to the Redshift ones.
Any guidance would be much appreciated!