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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Set costume .tx path?

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Message 1 of 3
Anonymous
504 Views, 2 Replies

Set costume .tx path?

Hi!

So, at our studio we have the MAYA sourceimages folder set to a relative path for each project. Like this

"../../ASSETS/TEXTURES"

When I hit render arnold auto generates .tx files wich is great but it clutters up the TEXTURES folder alot so I would like to place them in to say "../../ASSETS/TEXTURES/TXFILES" and then make it so that ARNOLD looks for the .tx files in that folder. Any ideas how I set that up?

Cheers

Marcus

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Message 2 of 3
ashley.handscomb.retallack
in reply to: Anonymous

You could generate the textures using the texture manager, https://support.solidangle.com/x/Cw1kAg

MtoA can load .tx file directly so you don't need to have them auto-generated.

If you don't Arnold will only search for .tx files in the same directory as the current texture file.



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 3
Anonymous
in reply to: Anonymous

Yea Exactly but I want to set it up so when people in our studio hit of a render the .tx files ends up on the same location. At the moment I'm running a script that deletes the .tx files when a project is over. It would be much more practical to have a folder that you just delete when you have renderd all your shots. I mean so that other people than me can clean up projects without running scripts...

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