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Rendering with Arnold in Maya using the MtoA plug-in.
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Render Preview pass issue

6 REPLIES 6
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Message 1 of 7
robin994
522 Views, 6 Replies

Render Preview pass issue

Hi guys, lately i've updated MaxtoA to 4.2.1.4 (latest version for 3ds max 2021) . When i try to do a render in production mode (it happens even in activeshade mode) , i always get render preview pass done first. Is there a way to fix this bug?


PS of course i've unchecked preview AA

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6 REPLIES 6
Message 2 of 7
Stephen.Blair
in reply to: robin994

This is a known issue, and a fix will be in a future update.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 7
syndicate5
in reply to: robin994

I downgraded to version 4.1.2.1 and that seems to fix it for now.

https://www.instagram.com/bumblebee_3d/
Message 4 of 7
strg6004
in reply to: syndicate5

Your lucky, because for me that version doesnt even work.

Message 5 of 7
BrianDeMetz
in reply to: robin994

Happens also in 3ds 2019. Will fallback until next release.

Message 6 of 7
thiago.ize
in reply to: robin994

Give the just released MAXtoA 4.2.2 a try. From its release notes:

  • maxtoa#908: AA pre-passes always rendered even if disabled

Message 7 of 7
robin994
in reply to: thiago.ize

oh gosh , i didn't notice there was an update, thank you 😄

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