I'm playing with the GPU renderer comparing it to the CPU. I've just done a test with a transparent sphere on a plane with a single area light. I have my sample clamp at 10 for both values. The intensity of the highlight is less with the GPU. Turning off clamp AA fixes it. If the sphere isn't transparent, there's no difference.
A side question on feature parity between GPU and CPU. I've seen the table of Arnold features that are currently supported and those that are not. What about Maya features for GPU MtoA? For instance the CPU supports the Maya solid fractal but the GPU does not.