is there a reason why the new standard surface defaults specular weight at 0.2 ?
should i change it to 1 when working with megascans or substance painter textures ?
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
specular_weight should be 1. specular_roughness is 0.2. Are you using the latest plugin?
yes im using mtoa 4.1.0. but i was refering to standard surface (here the default specular weight is 0.2 ) not ai standard surface.
We are aware of this issue. Thank you for the feedback.