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Default specular weight 0.2

4 REPLIES 4
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Message 1 of 5
vladtofan
263 Views, 4 Replies

Default specular weight 0.2

is there a reason why the new standard surface defaults specular weight at 0.2 ?

should i change it to 1 when working with megascans or substance painter textures ?

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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: vladtofan

specular_weight should be 1. specular_roughness is 0.2. Are you using the latest plugin?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
vladtofan
in reply to: vladtofan

yes im using mtoa 4.1.0. but i was refering to standard surface (here the default specular weight is 0.2 ) not ai standard surface.

Message 4 of 5
lee_griggs
in reply to: vladtofan

We are aware of this issue. Thank you for the feedback.



Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5
vladtofan
in reply to: lee_griggs

Thank you for the constant updates

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