Hello everyone,
I am writing out my scenes as usd files and use the kick command line renderer to render the images.
Is there any way I can set up my Render Product in Solaris to render deep images?
Cheers
Supposedly husk can render deep, but that's not supported in HtoA yet.
Hi,
Any update on when deep rendering will be supported for Solaris?
Thanks,
It is currently being worked on (https://github.com/Autodesk/arnold-usd/issues/650 you can see some of the commits from my fork at the bottom).
Great! Looking forward to try it.
We are trying to push very high end furry creatures through a Solaris pipeline and deep render passes are very much needed for compositing realistic DOF on fur.
thanks!
What might be an option for you is to render your usd scene as a procedural using the kick command line renderer.
Im actually using this approach in a production right now. We create our materials and lights using solaris but for final rendering we use the kick renderer. This bypasses the the hydra framework, and therefor currently supports more Arnold features.
Good tip! However, that would require us to have the hair curves saved on disk per frame. This is not really an option when dealing with millions of hair curves (10-20mil) as the data on disk would be very large over lets say a 200 frame shot.
Currently we are solving the hair deformation and simulation dynamically inside Houdini, which requires us to stay within Houdini for heavy creature builds.
Hello,
Following up on this thread. I can see the link Pal Mezel posted back in April, is now a "closed" issue. https://github.com/Autodesk/arnold-usd/issues/650
I am currently running Houdini 18.5.672 and HtoA 5.6.3.0 and would like to know if Deep output is available now and if so is there a tutorial or an explanation on how to set it up?
Thanks,
K
usd#650 was closed (April 20th) not long before our 6.2.1.0 release (April 22nd), so the new deep rendering features weren't included in the release. The release, 6.2.1.1, was a hotfix, The next release should include the support for deep rendering in Solaris.