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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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displacement mismatch

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Anonymous
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displacement mismatch

maya file link


Kindly please help me on this basic doubt.

How accurate we get the displacement when comparing to the high poly mesh?

Here is is my render comparing with the high poly mesh and low poly with Zdisp. i am not able to match the silhouette. Also attaching my zbrush export settings, displacement shader setting and subdivision values as well.

Color management has been set to Raw for the 32 bit .exr displacement map.

Is that silhouette difference is not avoidable? Is there any chance to match the displacement exactly with high poly mesh?

01-render.jpgZbrush export settings02-zbrushsettings.jpg

Subdivision iteration settings04-subdivisionsettings.jpg

Displacement settings

03-shadersettings.jpg

I think there is enough resolution for the mesh for a low poly.

05-meshjpg.jpg


Kindly help me on this doubt.

many thanks in advance


VR

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lee_griggs
in reply to: Anonymous

What happens when you try it with a regular poly sphere in Maya?

Lee Griggs
Arnold rendering specialist
AUTODESK

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