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Hi,
In arnold for houdini, im trying ot set up a AOV that contains a AO shader, so i get one pass with everything in as a AOV. Id this possible ?
Ive created a arnold shader & added a ambient occlusion to the out material, im just not seeing how i get that into my ROP ?
any help be appreciated .
Cheers
Use an AOV Output node in an arnold_vopnet
And in the Arnold ROP, go to Properties > Output > AOV Shadewrs
Add your AO shader to the AOV Output node where you have cryptomatte