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3d Max with Arnold, Same file, different render outputs

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Message 1 of 5
kkempMDHTZ
212 Views, 4 Replies

3d Max with Arnold, Same file, different render outputs

I am rendering the exact same file with the same maps and getting 2 different results on 2 different computers. While the computers are not exactly the same, they are very similar and I'm using CPU rendering. I don't know if there's a Global setting that is different on the 2 machines or what the issue is, but any help would be appreciated. Both files are using the most up-to-date versions on Arnold in 3D Max 2021.

render-2-right.png

render-1-wrong.png

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4 REPLIES 4
Message 2 of 5
CiroCardoso3v
in reply to: kkempMDHTZ

Are you using textures for the roughness? Where are they saved? To me it seems that it loses the roughness map.

Lead Enviroment Artist @Axis Studios

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Ciro Cardoso

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Message 3 of 5
lee_griggs
in reply to: kkempMDHTZ

Yes, it looks like the path is missing for a texture map.

If not, is Legacy Map support enabled one and not for the other?

They are both using the same plugin version etc?

What does it say in the log files?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 5
kkempMDHTZ
in reply to: kkempMDHTZ

I was using the same maps, but I may have edited them on one computer and forgotten about it. I remapped the texture files and it seems to have fixed it. My second machine that was rendering it correctly also needed an Arnold update.

I was working from an archived file, so I didn't think to double check that. It's still not perfect, but it is much better than it was, I'll just make a few adjustments to get it right.

Any advice on diffusing the Specular highlights to make it more of a matte texture? These tools are spray painted, so the texure is slightly rough but more of a matte finish.


1607005582124.png


Message 5 of 5
kkempMDHTZ
in reply to: kkempMDHTZ

I lowered the Specular IOR and got it perfect. Thanks for the help!

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