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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Need to understand how to use mask

6 REPLIES 6
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Message 1 of 7
nezgro79
345 Views, 6 Replies

Need to understand how to use mask

Hi !

I'm sorry if I'm not clear,


i need to understand how mask one part of a mesh.


I need to make 3 boat simulation on a big ocean, one side I have a my infinite ocean and his shader other side my water, in water sim i can generate a mask to merge both ocean an water sims together


But how i put my mask on the ocean shader ?


Thank you

Labels (3)
6 REPLIES 6
Message 2 of 7
nezgro79
in reply to: nezgro79

Help ? you know you can apply a geometry mask on mantra ocean shader.

How i can do the same whit Arnold ?

Message 3 of 7
nezgro79
in reply to: nezgro79

Hello i need help please.

Maybe i'm not clear but tell me ?

I'm working with Arnold please help me

Message 4 of 7
lee_griggs
in reply to: nezgro79

standard_surface.opacity?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 7
nezgro79
in reply to: lee_griggs

HI i'm talking about this 1609844751388.png


1609844793162.png

Message 6 of 7
brian_Foley
in reply to: nezgro79

I don't think you can mask geometry in Arnold like you can in Mantra but you can convert it to a map. I think this is what you are looking for.

https://www.youtube.com/watch?v=rwzo8LD4Tac

Message 7 of 7
nezgro79
in reply to: brian_Foley

Thanks i will try but ...

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