Community
Hi,
I have encountered a possible bug when working with mesh lights in GPU mode in C4DtoA - when I use a cloned mesh as the source of a mesh light, everything works nicely at first in the IPR, but as soon as I do an adjustment to e.g. the exposure setting of the mesh light Cinema crashes without writing a bugreport save. I have had this issue on two scenes in the last days and was able to reproduce it.
I think I can reproduce it with a single setup, like a Sphere with a Mesh Light tag under a Cloner. I'll investigate. Thanks.