Hello! i watched this toon shader tutorial lately for arnold and have a question about it:
https://www.youtube.com/watch?v=1rxFULM5spg
at 5:38 he pipes in the shadow matte in the edge shadow mask and it shows the edges..if i do the same it doesn´t work instead the color gets multiplied in a strange way and i can only control it if i turn the edge with down but the shadows still don´t have an outline...has some one an idea to this... greetings!
Is the angle_threshold low enough?
Can you post some images/screenshots as per instructions on the right?
You could also try asking Calder in the comments of his video.
hello. thanks for the quick answer..
the first image is with a edge with scale of 1 when i plug the shadow matte in the edge mask.
it overwrites just everything..
the second image is with a edge scale of 0.2 but the shadows still don´t have edges..
in both images the angle treshold is 12°...i lowered it to 2° but it´doesn´t make a difference...
i can send you the file if you want to. it´s not very big...
asked calder but i did not respond yet.
Sure. Upload it somewhere and paste the link here, please.
okay cool. i just send you a we transfer link to your email adress.
thanks for the help!
The shadow_matte wasn't plugged into the mask_color. Not sure why it's not working properly with your sky. It is visible here using a point light. Maybe try a skydome_light or distant_light instead.
ah okay thank you so far...i think it has something to do with the lights...i plugged the shadow matte back in and changed the light to a point light and i have outlined shadows now on the volumes and the floor like i wanted to.. i am super happy so far and guess i will use different lights in the future working with the toon shader...great help!