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Edwin Fuhrmann avatar image
Edwin Fuhrmann asked

Arnold Toon Shader

Hello! i watched this toon shader tutorial lately for arnold and have a question about it:


https://www.youtube.com/watch?v=1rxFULM5spg

at 5:38 he pipes in the shadow matte in the edge shadow mask and it shows the edges..if i do the same it doesn´t work instead the color gets multiplied in a strange way and i can only control it if i turn the edge with down but the shadows still don´t have an outline...has some one an idea to this... greetings!

arnoldshadersshadertoon
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Lee Griggs avatar image
Lee Griggs answered

Is the angle_threshold low enough?

Can you post some images/screenshots as per instructions on the right?

You could also try asking Calder in the comments of his video.

3 comments
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i can send you the file if you want to. it´s not very big...

asked calder but i did not respond yet.

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Sure. Upload it somewhere and paste the link here, please.

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okay cool. i just send you a we transfer link to your email adress.

thanks for the help!

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Edwin Fuhrmann avatar image
Edwin Fuhrmann answered

width-scale-1.jpgwidth-scale-0.jpghello. thanks for the quick answer..

the first image is with a edge with scale of 1 when i plug the shadow matte in the edge mask.

it overwrites just everything..

the second image is with a edge scale of 0.2 but the shadows still don´t have edges..

in both images the angle treshold is 12°...i lowered it to 2° but it´doesn´t make a difference...


width-scale-1.jpg (280.8 KiB)
width-scale-0.jpg (401.0 KiB)
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Lee Griggs avatar image
Lee Griggs answered

The shadow_matte wasn't plugged into the mask_color. Not sure why it's not working properly with your sky. It is visible here using a point light. Maybe try a skydome_light or distant_light instead.

1608117869451.png



1608117869451.png (261.9 KiB)
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Edwin Fuhrmann avatar image
Edwin Fuhrmann answered

ah okay thank you so far...i think it has something to do with the lights...i plugged the shadow matte back in and changed the light to a point light and i have outlined shadows now on the volumes and the floor like i wanted to.. i am super happy so far and guess i will use different lights in the future working with the toon shader...great help!

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