question

Koji Tanaka avatar image
Koji Tanaka asked ·

usd file from MtoA is compatible with KtoA ?

usd file from MtoA is correctly rendered on Maya with correct material assign , correct parameters of shaders .  Is it equivalent to MtoA usd file with KATANA rendering ?

mtoakatanausd
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Pal Mezei avatar image
Pal Mezei answered ·

I would like to add that it's also possible to use UsdIn/KatanaUsdPlugins to import the USD file directly to the scenegraph. In that case, shapes and materials will be rendered correctly if you are using the plugins shipped with KtoA.


There are limitations regarding lights, Arnold-specific attributes on shapes, etc. However, we are working on removing those.

10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Stephen Blair avatar image
Stephen Blair answered ·

It's the same USD procedural in both plugins, so if you use the Arnold USD procedural to load the USD file, then "yes"

10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.