With C4D Physical render engine, I'm used to setting up Object Buffers and outputting as PSD, and then the PSD file has selections for each buffer in the Select -> Load Selection... window dropdown list. I can simply choose the selection I want - very quick & easy. I've been trying to get this same result using Arnold Object Masks, but no luck. Is this doable in Arnold?
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
Those Object Buffers are a special type buffers which are currently not supported by C4DtoA. I have to check if they can be created via the C4D SDK, I'm not sure. I think there's no better option at the moment than the Arnold Object Mask.