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Rendering with Arnold in Maya using the MtoA plug-in.
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"Normal Bump" map doesn't see "Additional Bump" texture

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pawelfb
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"Normal Bump" map doesn't see "Additional Bump" texture

It's weird, for last years I used 3ds max 2016, and everything works ok. For my normal and bump textures I used Normal Bump map, I pluged normal map in Normal Map slot, and bump map in Additional Bump slot - I could increase and decrease strength of each map.

Now I use 3ds max 2021 with Arnold and Normal Bump map doesn't see bump textures anymore. I can change strength but it doesn't works, my bump texture is invisible. Normal map works fine, but additional bump doesn't. I know how to deal with it in different way, but is it possible that Normal Bump map has usless slot (Additional Bump)?

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hi, ı have a same problem but ı dont know how can ı solve the problem? Please can you tell me different way solve

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