Community
Hi!
I'm trying to set the tilling on many textures (Dirt_diffuse, Dirt_bump, Dirt_roughness, etc) with the uv_transform node but when I connect its rgba output to the uvcoords input of my image node, it doesnt work. I get a single color on the whole geo.
Any tips on using it?
-Olivier
UV_Transform is a post node, so you put your image into it.
Its the oposit of OSL UV_Transform which has to run on the upstream.
Maybe this will help.